Game Development Patterns With Unity 2021 by David Baron

£27.99
Available
Product Ref. (e.g. ISBN, SKU)
9781800200814
Published:
30 Jul 2021
Format:
Paperback
Number of pages:
179 pages
Dimensions:
92.5x235x19mm
Weight:
0.466kgs
Author:
Unity has a particular coding model and architecture that requires knowledge of common software design patterns. This means that to be able to optimally code a game in Unity in the same way you do in other engines, you'll have to adapt to programming techniques including design patterns. This second edition is redesigned to update all the code examples present in each chapter to make it easier to understand the process of building a complete game. This approach will help you refactor your codebase by using a specific list of design patterns. Some of the notable additions to the book include chapters on game design document (GDD), object-oriented programming (OOP) techniques, and code optimization with Entity Component System (ECS).
Solve your programming woes in Unity with practical design propositions

Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelBuild a complete racing game using software design patterns and understand how to implement them in UnityDownload the source code of the complete prototype demonstrating each of the software patterns usedBook DescriptionThis book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you'll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You'll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change - you'll adapt a more structured, scalable, and optimized process that will help you take the next step in your career. What you will learnStructure professional Unity code using industry-standard development patternsIdentify the right patterns for implementing specific game mechanics or featuresDevelop configurable core game mechanics and ingredients that can be modified without writing a single line of codeReview practical object-oriented programming (OOP) techniques and learn how they re used in the context of a Unity projectBuild unique game development systems such as a level editorExplore ways to adapt traditional design patterns for use with the Unity APIWho this book is for

This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you're a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.

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About the Author: David Baron is a game developer with over 15 years of experience in the industry. He has worked for some well-known AAA, mobile, and indie game studios in Montreal, Canada. His skill set includes programming, design, and 3D art. As a programmer, he has worked on various games for various platforms, including virtual reality, mobile, and consoles.

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Number of pages 179

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