Unity in Action by Joseph Hocking

£35.99
Available
Product Ref. (e.g. ISBN, SKU)
9781617294969
Published:
08 May 2018
Format:
Paperback
Number of pages:
xxviii, 370 pages
Dimensions:
235x187x20mm
Weight:
0.676kgs
Author:
A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork - not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life. 'Unity in Action' focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres.

Summary

Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

Foreword by Jesse Schell, author of The Art of Game Design

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

About the Book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.

What's Inside

Revised for new best practices, updates, and more!2D and 3D gamesCharacters that run, jump, and bump into thingsConnect your games to the internet

About the Reader

You need to know C# or a similar language. No game development knowledge is assumed.

About the Author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents

PART 1 - First stepsGetting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortableBuilding a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animationAdding interactive devices and items within the gamePART 3 - Strong finishConnecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

About the Author: Joe Hocking is a software engineer who specializes in interactive media development. He currently works for InContext Solutions and wrote the first edition while working for Synapse Games. He has also taught classes at the University of Illinois at Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.

More Information
Number of pages xxviii, 370

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